Chet Faliszek noted that Chell was the female version of Gordon Freeman's role as a silent protagonist (in the Half-Life video games).
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Wolpaw explained that they never mentioned her name as " felt like they had this relationship with GLaDOS, and they wanted GLaDOS to recognize them". Valve's Erik Wolpaw felt that it did not really matter what kind of person Chell was, noting that playtesters of the first Portal often did not know her name as it was never mentioned. A character presented in first-person perspective, Chell can only be seen through reflections and portals in the game.Ĭhell was generally well received by critics and gamers, with many people praising that she does not speak and looks like a "normal-looking and normal-dressing woman" in contrast to many other female characters in first-person shooters. For example, the original redesign featured a laboratory hat. She experienced a redesign in Portal 2 which was often changed during development.
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Not much is known about Chell but some posit she is the daughter of an employee at Aperture Science Laboratories, the main setting of the games.Ĭhell's face and body model were derived from Alésia Glidewell. She appears in both Portal and Portal 2 as the main player character and as a supporting character in some other video games.
#Thinking with portals shellshock series
Chell is the silent protagonist in the Portal video game series developed by Valve.